Normal Type

Generation II onwards
{| class="roundy sortable jquery-tablesorter" !Gen !Move !Category !Contest !Power !Accuracy !PP !Target !Description !IV !V !III !II
 * Acupressure
 * Status
 * Tough
 * 30  (max 48)
 * The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
 * 30  (max 48)
 * The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
 * The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
 * After You
 * Status
 * Cute
 * 15  (max 24)
 * The user helps the target and makes it use its move right after the user.
 * 15  (max 24)
 * The user helps the target and makes it use its move right after the user.
 * The user helps the target and makes it use its move right after the user.
 * Assist
 * Status
 * Cute
 * 20  (max 32)
 * The user hurriedly and randomly uses a move among those known by ally Pokémon.
 * 20  (max 32)
 * The user hurriedly and randomly uses a move among those known by ally Pokémon.
 * The user hurriedly and randomly uses a move among those known by ally Pokémon.
 * Attract
 * Status
 * Cute
 * 100%
 * 15  (max 24)
 * 15  (max 24)

!I !II
 * If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
 * Barrage
 * Physical
 * Cute
 * 15
 * 85%
 * 20  (max 32)
 * Round objects are hurled at the target to strike two to five times in a row.
 * Round objects are hurled at the target to strike two to five times in a row.
 * Baton Pass
 * Status
 * Cute
 * 40  (max 64)
 * 40  (max 64)
 * 40  (max 64)

!II !V
 * The user switches places with a party Pokémon in waiting and passes along any stat changes.
 * Belly Drum
 * Status
 * Cute
 * 10  (max 16)
 * The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 * 10  (max 16)
 * The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 * The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 * Bestow
 * Status
 * Cute
 * 15  (max 24)
 * 15  (max 24)
 * 15  (max 24)

!I
 * The user passes its held item to the target when the target isn't holding an item.
 * Bide
 * Physical
 * Tough
 * Varies
 * 10  (max 16)
 * 10  (max 16)

!I !III
 * The user endures attacks for two turns, then strikes back to cause double the damage taken.
 * Bind
 * Physical
 * Tough
 * 15
 * 85%
 * 20  (max 32)
 * Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
 * Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
 * Block
 * Status
 * Cute
 * 5  (max 8)
 * 5  (max 8)
 * 5  (max 8)

!I !VI !VII
 * The user blocks the target's way with arms spread wide to prevent escape.
 * Body Slam
 * Physical
 * Tough
 * 85
 * 100%
 * 15  (max 24)
 * The user drops onto the target with its full body weight. This may also leave the target with paralysis.
 * The user drops onto the target with its full body weight. This may also leave the target with paralysis.
 * Boomburst
 * Special
 * Tough
 * 140
 * 100%
 * 10  (max 16)
 * The user attacks everything around it with the destructive power of a terrible, explosive sound.
 * The user attacks everything around it with the destructive power of a terrible, explosive sound.
 * Breakneck Blitz
 * Physical
 * 1  (max 1)
 * 1  (max 1)
 * 1  (max 1)
 * 1  (max 1)

!VII !III !IV !VI
 * The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
 * Breakneck Blitz
 * Special
 * 1  (max 1)
 * The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
 * 1  (max 1)
 * The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
 * The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
 * The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
 * Camouflage
 * Status
 * Clever
 * 20  (max 32)
 * The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
 * 20  (max 32)
 * The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
 * The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
 * Captivate
 * Status
 * Cute
 * 100%
 * 20  (max 32)
 * If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
 * If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
 * If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
 * Celebrate
 * Status
 * Cute
 * 40  (max 64)
 * 40  (max 64)
 * 40  (max 64)

!V
 * The Pokémon congratulates you on your special day!
 * Chip Away
 * Physical
 * Tough
 * 70
 * 100%
 * 20  (max 32)

!I !VI
 * Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
 * Comet Punch
 * Physical
 * Tough
 * 18
 * 85%
 * 15  (max 24)
 * The target is hit with a flurry of punches that strike two to five times in a row.
 * The target is hit with a flurry of punches that strike two to five times in a row.
 * Confide
 * Status
 * Cute
 * 20  (max 32)
 * 20  (max 32)
 * 20  (max 32)

!I !I !II
 * The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
 * Constrict
 * Physical
 * Tough
 * 10
 * 100%
 * 35  (max 56)
 * The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
 * The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
 * Conversion
 * Status
 * Beautiful
 * 30  (max 48)
 * The user changes its type to become the same type as the move at the top of the list of moves it knows.
 * 30  (max 48)
 * The user changes its type to become the same type as the move at the top of the list of moves it knows.
 * The user changes its type to become the same type as the move at the top of the list of moves it knows.
 * Conversion 2
 * Status
 * Beautiful
 * 30  (max 48)
 * 30  (max 48)
 * 30  (max 48)

!IV
 * The user changes its type to make itself resistant to the type of the attack the opponent used last.
 * Copycat
 * Status
 * Cute
 * 20  (max 32)
 * 20  (max 32)
 * 20  (max 32)

!III !III
 * The user mimics the move used immediately before it. The move fails if no other move has been used yet.
 * Covet
 * Physical
 * Cute
 * 60
 * 100%
 * 25  (max 40)
 * The user endearingly approaches the target, then steals the target's held item.
 * The user endearingly approaches the target, then steals the target's held item.
 * Crush Claw
 * Physical
 * Cool
 * 75
 * 95%
 * 10  (max 16)

!IV !I
 * The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
 * Crush Grip
 * Physical
 * Tough
 * Varies
 * 100%
 * 5  (max 8)
 * The target is crushed with great force. The more HP the target has left, the greater this move's power.
 * The target is crushed with great force. The more HP the target has left, the greater this move's power.
 * Cut
 * Physical
 * Cool
 * 50
 * 95%
 * 30  (max 48)

!I !I !I
 * The target is cut with a scythe or claw.
 * Defense Curl
 * Status
 * Cute
 * 40  (max 64)
 * The user curls up to conceal weak spots and raise its Defense stat.
 * 40  (max 64)
 * The user curls up to conceal weak spots and raise its Defense stat.
 * The user curls up to conceal weak spots and raise its Defense stat.
 * Disable
 * Status
 * Clever
 * 100%
 * 20  (max 32)
 * For four turns, this move prevents the target from using the move it last used.
 * For four turns, this move prevents the target from using the move it last used.
 * For four turns, this move prevents the target from using the move it last used.
 * Dizzy Punch
 * Physical
 * Cute
 * 70
 * 100%
 * 10  (max 16)

!IV !I
 * The target is hit with rhythmically launched punches. This may also leave the target confused.
 * Double Hit
 * Physical
 * Cool
 * 35
 * 90%
 * 10  (max 16)
 * The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
 * The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
 * Double Slap
 * Physical
 * Cute
 * 15
 * 85%
 * 10  (max 16)

!I
 * The target is slapped repeatedly, back and forth, two to five times in a row.
 * Double Team
 * Status
 * Cool
 * 15  (max 24)
 * 15  (max 24)
 * 15  (max 24)

!I !V
 * By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
 * Double-Edge
 * Physical
 * Tough
 * 120
 * 100%
 * 15  (max 24)
 * A reckless, life-risking tackle. This also damages the user quite a lot.
 * A reckless, life-risking tackle. This also damages the user quite a lot.
 * Echoed Voice
 * Special
 * Beautiful
 * 40
 * 100%
 * 15  (max 24)

!I !II
 * The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
 * Egg Bomb
 * Physical
 * Cute
 * 100
 * 75%
 * 10  (max 16)
 * A large egg is hurled at the target with maximum force to inflict damage.
 * A large egg is hurled at the target with maximum force to inflict damage.
 * Encore
 * Status
 * Cute
 * 100%
 * 5  (max 8)
 * 5  (max 8)

!III !II !V
 * The user compels the target to keep using the move it encored for three turns.
 * Endeavor
 * Physical
 * Tough
 * Varies
 * 100%
 * 5  (max 8)
 * This attack move cuts down the target's HP to equal the user's HP.
 * This attack move cuts down the target's HP to equal the user's HP.
 * Endure
 * Status
 * Tough
 * 10  (max 16)
 * The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
 * 10  (max 16)
 * The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
 * The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
 * Entrainment
 * Status
 * Cute
 * 100%
 * 15  (max 24)
 * 15  (max 24)

!I
 * The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
 * Explosion
 * Physical
 * Beautiful
 * 250
 * 100%
 * 5  (max 8)

!VII
 * The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
 * Extreme Evoboost
 * Status
 * 1  (max 1)
 * 1  (max 1)
 * 1  (max 1)
 * 1  (max 1)

!II !III
 * After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
 * Extreme Speed
 * Physical
 * Cool
 * 80
 * 100%
 * 5  (max 8)
 * The user charges the target at blinding speed. This move always goes first.
 * The user charges the target at blinding speed. This move always goes first.
 * Facade
 * Physical
 * Cute
 * 70
 * 100%
 * 20  (max 32)

!III !II
 * This attack move doubles its power if the user is poisoned, burned, or paralyzed.
 * Fake Out
 * Physical
 * Cute
 * 40
 * 100%
 * 10  (max 16)
 * This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
 * This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
 * False Swipe
 * Physical
 * Cool
 * 40
 * 100%
 * 40  (max 64)

!IV !II
 * A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
 * Feint
 * Physical
 * Clever
 * 30
 * 100%
 * 10  (max 16)
 * This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
 * This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
 * Flail
 * Physical
 * Cute
 * Varies
 * 100%
 * 15  (max 24)

!I !I !III
 * The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
 * Flash
 * Status
 * Beautiful
 * 100%
 * 20  (max 32)
 * The user flashes a bright light that cuts the target's accuracy.
 * The user flashes a bright light that cuts the target's accuracy.
 * The user flashes a bright light that cuts the target's accuracy.
 * Focus Energy
 * Status
 * Cool
 * 30  (max 48)
 * The user takes a deep breath and focuses so that critical hits land more easily.
 * 30  (max 48)
 * The user takes a deep breath and focuses so that critical hits land more easily.
 * The user takes a deep breath and focuses so that critical hits land more easily.
 * Follow Me
 * Status
 * Cute
 * 20  (max 32)
 * 20  (max 32)
 * 20  (max 32)

!II
 * The user draws attention to itself, making all targets take aim only at the user.
 * Foresight
 * Status
 * Clever
 * 40  (max 64)
 * 40  (max 64)
 * 40  (max 64)

!II !I
 * Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
 * Frustration
 * Physical
 * Cute
 * Varies
 * 100%
 * 20  (max 32)
 * This full-power attack grows more powerful the less the user likes its Trainer.
 * This full-power attack grows more powerful the less the user likes its Trainer.
 * Fury Attack
 * Physical
 * Cool
 * 15
 * 85%
 * 20  (max 32)

!I !IV
 * The target is jabbed repeatedly with a horn or beak two to five times in a row.
 * Fury Swipes
 * Physical
 * Tough
 * 18
 * 80%
 * 15  (max 24)
 * The target is raked with sharp claws or scythes quickly two to five times in a row.
 * The target is raked with sharp claws or scythes quickly two to five times in a row.
 * Giga Impact
 * Physical
 * Tough
 * 150
 * 90%
 * 5  (max 8)

!I !I
 * The user charges at the target using every bit of its power. The user can't move on the next turn.
 * Glare
 * Status
 * Tough
 * 100%
 * 30  (max 48)
 * The user intimidates the target with the pattern on its belly to cause paralysis.
 * The user intimidates the target with the pattern on its belly to cause paralysis.
 * The user intimidates the target with the pattern on its belly to cause paralysis.
 * Growl
 * Status
 * Cute
 * 100%
 * 40  (max 64)
 * 40  (max 64)

!I !I
 * The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
 * Growth
 * Status
 * Beautiful
 * 20  (max 32)
 * The user's body grows all at once, raising the Attack and Sp. Atk stats.
 * 20  (max 32)
 * The user's body grows all at once, raising the Attack and Sp. Atk stats.
 * The user's body grows all at once, raising the Attack and Sp. Atk stats.
 * Guillotine
 * Physical
 * Cool
 * 30%
 * 5  (max 8)
 * 5  (max 8)

!VI !I
 * A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
 * Happy Hour
 * Status
 * Cute
 * 30  (max 48)
 * Using Happy Hour doubles the amount of prize money received after battle.
 * 30  (max 48)
 * Using Happy Hour doubles the amount of prize money received after battle.
 * Using Happy Hour doubles the amount of prize money received after battle.
 * Harden
 * Status
 * Tough
 * 30  (max 48)
 * 30  (max 48)
 * 30  (max 48)

!V !I
 * The user stiffens all the muscles in its body to raise its Defense stat.
 * Head Charge
 * Physical
 * Tough
 * 120
 * 100%
 * 15  (max 24)
 * The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
 * The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
 * Headbutt
 * Physical
 * Tough
 * 70
 * 100%
 * 15  (max 24)

!II
 * The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
 * Heal Bell
 * Status
 * Beautiful
 * 5  (max 8)
 * 5  (max 8)
 * 5  (max 8)

!III !II !VI
 * The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
 * Helping Hand
 * Status
 * Clever
 * 20  (max 32)
 * The user assists an ally by boosting the power of that ally's attack.
 * 20  (max 32)
 * The user assists an ally by boosting the power of that ally's attack.
 * The user assists an ally by boosting the power of that ally's attack.
 * Hidden Power
 * Special
 * Clever
 * 60
 * 100%
 * 15  (max 24)
 * A unique attack that varies in type depending on the Pokémon using it.
 * A unique attack that varies in type depending on the Pokémon using it.
 * Hold Back
 * Physical
 * Cool
 * 40
 * 100%
 * 40  (max 64)

!VI
 * The user holds back when it attacks, and the target is left with at least 1 HP.
 * Hold Hands
 * Status
 * Cute
 * 40  (max 64)
 * 40  (max 64)
 * 40  (max 64)

!I !I
 * The user and an ally hold hands. This makes them very happy.
 * Horn Attack
 * Physical
 * Cool
 * 65
 * 100%
 * 25  (max 40)
 * The target is jabbed with a sharply pointed horn to inflict damage.
 * The target is jabbed with a sharply pointed horn to inflict damage.
 * Horn Drill
 * Physical
 * Cool
 * 30%
 * 5  (max 8)
 * 5  (max 8)

!III !I !I
 * The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
 * Howl
 * Status
 * Cool
 * 40  (max 64)
 * The user howls loudly to raise its spirit, which raises its Attack stat.
 * 40  (max 64)
 * The user howls loudly to raise its spirit, which raises its Attack stat.
 * The user howls loudly to raise its spirit, which raises its Attack stat.
 * Hyper Beam
 * Special
 * Cool
 * 150
 * 90%
 * 5  (max 8)
 * The target is attacked with a powerful beam. The user can't move on the next turn.
 * The target is attacked with a powerful beam. The user can't move on the next turn.
 * Hyper Fang
 * Physical
 * Cool
 * 80
 * 90%
 * 15  (max 24)

!III !IV !VII
 * The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
 * Hyper Voice
 * Special
 * Cool
 * 90
 * 100%
 * 10  (max 16)
 * The user lets loose a horribly echoing shout with the power to inflict damage.
 * The user lets loose a horribly echoing shout with the power to inflict damage.
 * Judgment
 * Special
 * Beautiful
 * 100
 * 100%
 * 10  (max 16)
 * The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
 * The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
 * Laser Focus
 * Status
 * 30  (max 48)
 * 30  (max 48)
 * 30  (max 48)
 * 30  (max 48)

!IV
 * The user concentrates intensely. The attack on the next turn always results in a critical hit.
 * Last Resort
 * Physical
 * Cute
 * 140
 * 100%
 * 5  (max 8)

!I
 * This move can be used only after the user has used all the other moves it knows in the battle.
 * Leer
 * Status
 * Cool
 * 100%
 * 30  (max 48)
 * 30  (max 48)

!II !I
 * The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
 * Lock-On
 * Status
 * Clever
 * 5  (max 8)
 * The user takes sure aim at the target. This ensures the next attack does not miss the target.
 * 5  (max 8)
 * The user takes sure aim at the target. This ensures the next attack does not miss the target.
 * The user takes sure aim at the target. This ensures the next attack does not miss the target.
 * Lovely Kiss
 * Status
 * Beautiful
 * 75%
 * 10  (max 16)
 * 10  (max 16)

!IV !IV !II !I
 * With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
 * Lucky Chant
 * Status
 * Cute
 * 30  (max 48)
 * The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
 * 30  (max 48)
 * The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
 * The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
 * Me First
 * Status
 * Clever
 * 20  (max 32)
 * The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
 * 20  (max 32)
 * The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
 * The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
 * Mean Look
 * Status
 * Beautiful
 * 5  (max 8)
 * The user pins the target with a dark, arresting look. The target becomes unable to flee.
 * 5  (max 8)
 * The user pins the target with a dark, arresting look. The target becomes unable to flee.
 * The user pins the target with a dark, arresting look. The target becomes unable to flee.
 * Mega Kick
 * Physical
 * Cool
 * 120
 * 75%
 * 5  (max 8)

!I !I !II
 * The target is attacked by a kick launched with muscle-packed power.
 * Mega Punch
 * Physical
 * Tough
 * 80
 * 85%
 * 20  (max 32)
 * The target is slugged by a punch thrown with muscle-packed power.
 * The target is slugged by a punch thrown with muscle-packed power.
 * Metronome
 * Status
 * Cute
 * 10  (max 16)
 * The user waggles a finger and stimulates its brain into randomly using nearly any move.
 * 10  (max 16)
 * The user waggles a finger and stimulates its brain into randomly using nearly any move.
 * The user waggles a finger and stimulates its brain into randomly using nearly any move.
 * Milk Drink
 * Status
 * Cute
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

!I
 * The user restores its own HP by up to half of its max HP.
 * Mimic
 * Status
 * Cute
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

!II !I !II
 * The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
 * Mind Reader
 * Status
 * Clever
 * 5  (max 8)
 * The user senses the target's movements with its mind to ensure its next attack does not miss the target.
 * 5  (max 8)
 * The user senses the target's movements with its mind to ensure its next attack does not miss the target.
 * The user senses the target's movements with its mind to ensure its next attack does not miss the target.
 * Minimize
 * Status
 * Cute
 * 10  (max 16)
 * The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
 * 10  (max 16)
 * The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
 * The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
 * Morning Sun
 * Status
 * Beautiful
 * 5  (max 8)
 * 5  (max 8)
 * 5  (max 8)

!VII
 * The user restores its own HP. The amount of HP regained varies with the weather.
 * Multi-Attack
 * Physical
 * 90
 * 100%
 * 10  (max 16)
 * 10  (max 16)

!IV !III
 * Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
 * Natural Gift
 * Physical
 * Clever
 * Varies
 * 100%
 * 15  (max 24)
 * The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
 * The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
 * Nature Power
 * Status
 * Beautiful
 * 20  (max 32)
 * 20  (max 32)
 * 20  (max 32)

!VI !III
 * This attack makes use of nature's power. Its effects vary depending on the user's environment.
 * Noble Roar
 * Status
 * Tough
 * 100%
 * 30  (max 48)
 * Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
 * Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
 * Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
 * Odor Sleuth
 * Status
 * Clever
 * 40  (max 64)
 * 40  (max 64)
 * 40  (max 64)

!II !I
 * Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
 * Pain Split
 * Status
 * Clever
 * 20  (max 32)
 * The user adds its HP to the target's HP, then equally shares the combined HP with the target.
 * 20  (max 32)
 * The user adds its HP to the target's HP, then equally shares the combined HP with the target.
 * The user adds its HP to the target's HP, then equally shares the combined HP with the target.
 * Pay Day
 * Physical
 * Clever
 * 40
 * 100%
 * 20  (max 32)

!II !VI !I
 * Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
 * Perish Song
 * Status
 * Beautiful
 * 5  (max 8)
 * Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
 * 5  (max 8)
 * Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
 * Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
 * Play Nice
 * Status
 * Cute
 * 20  (max 32)
 * The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
 * 20  (max 32)
 * The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
 * The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
 * Pound
 * Physical
 * Tough
 * 40
 * 100%
 * 35  (max 56)

!II !II !II
 * The target is physically pounded with a long tail, a foreleg, or the like.
 * Present
 * Physical
 * Cute
 * Varies
 * 90%
 * 15  (max 24)
 * The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
 * The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
 * Protect
 * Status
 * Cute
 * 10  (max 16)
 * Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 * 10  (max 16)
 * Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 * Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 * Psych Up
 * Status
 * Clever
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

!VII !I
 * The user hypnotizes itself into copying any stat change made by the target.
 * Pulverizing Pancake
 * Physical
 * 210
 * 1  (max 1)
 * Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
 * 1  (max 1)
 * Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
 * Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
 * Quick Attack
 * Physical
 * Cool
 * 40
 * 100%
 * 30  (max 48)

!I !II
 * The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
 * Rage
 * Physical
 * Tough
 * 20
 * 100%
 * 20  (max 32)
 * As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
 * As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
 * Rapid Spin
 * Physical
 * Cool
 * 20
 * 100%
 * 40  (max 64)

!I !I
 * A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
 * Razor Wind
 * Special
 * Cool
 * 80
 * 100%
 * 10  (max 16)
 * In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
 * In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
 * Recover
 * Status
 * Clever
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

!III !V !III
 * Restoring its own cells, the user restores its own HP by half of its max HP.
 * Recycle
 * Status
 * Clever
 * 10  (max 16)
 * The user recycles a held item that has been used in battle so it can be used again.
 * 10  (max 16)
 * The user recycles a held item that has been used in battle so it can be used again.
 * The user recycles a held item that has been used in battle so it can be used again.
 * Reflect Type
 * Status
 * Clever
 * 15  (max 24)
 * The user reflects the target's type, making it the same type as the target.
 * 15  (max 24)
 * The user reflects the target's type, making it the same type as the target.
 * The user reflects the target's type, making it the same type as the target.
 * Refresh
 * Status
 * Cute
 * 20  (max 32)
 * 20  (max 32)
 * 20  (max 32)

!V
 * The user rests to cure itself of poisoning, a burn, or paralysis.
 * Relic Song
 * Special
 * Beautiful
 * 75
 * 100%
 * 10  (max 16)

!V
 * The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
 * Retaliate
 * Physical
 * Cool
 * 70
 * 100%
 * 5  (max 8)

!II !VII
 * The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
 * Return
 * Physical
 * Cute
 * Varies
 * 100%
 * 20  (max 32)
 * This full-power attack grows more powerful the more the user likes its Trainer.
 * This full-power attack grows more powerful the more the user likes its Trainer.
 * Revelation Dance
 * Special
 * 90
 * 100%
 * 15  (max 24)
 * 15  (max 24)

!I !IV
 * The user attacks the target by dancing very hard. The user's type determines the type of this move.
 * Roar
 * Status
 * Cool
 * 20  (max 32)
 * The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
 * 20  (max 32)
 * The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
 * The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
 * Rock Climb
 * Physical
 * Tough
 * 90
 * 85%
 * 20  (max 32)

!V !II
 * The user attacks the target by smashing into it with incredible force. This may also confuse the target.
 * Round
 * Special
 * Beautiful
 * 60
 * 100%
 * 15  (max 24)
 * The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
 * The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
 * Safeguard
 * Status
 * Beautiful
 * 25  (max 40)
 * 25  (max 40)
 * 25  (max 40)

!II
 * The user creates a protective field that prevents status conditions for five turns.
 * Scary Face
 * Status
 * Tough
 * 100%
 * 10  (max 16)
 * 10  (max 16)

!I !I
 * The user frightens the target with a scary face to harshly lower its Speed stat.
 * Scratch
 * Physical
 * Tough
 * 40
 * 100%
 * 35  (max 56)
 * Hard, pointed, sharp claws rake the target to inflict damage.
 * Hard, pointed, sharp claws rake the target to inflict damage.
 * Screech
 * Status
 * Clever
 * 85%
 * 40  (max 64)
 * 40  (max 64)

!III !I !I !V
 * An earsplitting screech harshly lowers the target's Defense stat.
 * Secret Power
 * Physical
 * Clever
 * 70
 * 100%
 * 20  (max 32)
 * The additional effects of this attack depend upon where it was used.
 * The additional effects of this attack depend upon where it was used.
 * Self-Destruct
 * Physical
 * Beautiful
 * 200
 * 100%
 * 5  (max 8)
 * The user attacks everything around it by causing an explosion. The user faints upon using this move.
 * The user attacks everything around it by causing an explosion. The user faints upon using this move.
 * Sharpen
 * Status
 * Cute
 * 30  (max 48)
 * The user makes its edges more jagged, which raises its Attack stat.
 * 30  (max 48)
 * The user makes its edges more jagged, which raises its Attack stat.
 * The user makes its edges more jagged, which raises its Attack stat.
 * Shell Smash
 * Status
 * Tough
 * 15  (max 24)
 * 15  (max 24)
 * 15  (max 24)

!V
 * The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
 * Simple Beam
 * Status
 * Cute
 * 100%
 * 15  (max 24)
 * 15  (max 24)

!I !II
 * The user's mysterious psychic wave changes the target's Ability to Simple.
 * Sing
 * Status
 * Cute
 * 55%
 * 15  (max 24)
 * A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
 * A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
 * A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
 * Sketch
 * Status
 * Clever
 * 1  (max 1)
 * 1  (max 1)
 * 1  (max 1)

!I !III !I
 * It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
 * Skull Bash
 * Physical
 * Tough
 * 130
 * 100%
 * 10  (max 16)
 * The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
 * The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
 * Slack Off
 * Status
 * Cute
 * 10  (max 16)
 * The user slacks off, restoring its own HP by up to half of its max HP.
 * 10  (max 16)
 * The user slacks off, restoring its own HP by up to half of its max HP.
 * The user slacks off, restoring its own HP by up to half of its max HP.
 * Slam
 * Physical
 * Tough
 * 80
 * 75%
 * 20  (max 32)

!I !II
 * The target is slammed with a long tail, vines, or the like to inflict damage.
 * Slash
 * Physical
 * Cool
 * 70
 * 100%
 * 20  (max 32)
 * The target is attacked with a slash of claws or blades. Critical hits land more easily.
 * The target is attacked with a slash of claws or blades. Critical hits land more easily.
 * Sleep Talk
 * Status
 * Cute
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

!III
 * While it is asleep, the user randomly uses one of the moves it knows.
 * Smelling Salts
 * Physical
 * Tough
 * 70
 * 100%
 * 10  (max 16)

!I !II
 * This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
 * Smokescreen
 * Status
 * Clever
 * 100%
 * 20  (max 32)
 * The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
 * The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
 * The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
 * Snore
 * Special
 * Cute
 * 50
 * 100%
 * 15  (max 24)

!I !I !I
 * This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
 * Soft-Boiled
 * Status
 * Cute
 * 10  (max 16)
 * The user restores its own HP by up to half of its max HP.
 * 10  (max 16)
 * The user restores its own HP by up to half of its max HP.
 * The user restores its own HP by up to half of its max HP.
 * Sonic Boom
 * Special
 * Cool
 * 90%
 * 20  (max 32)
 * The target is hit with a destructive shock wave that always inflicts 20 HP damage.
 * The target is hit with a destructive shock wave that always inflicts 20 HP damage.
 * The target is hit with a destructive shock wave that always inflicts 20 HP damage.
 * Spike Cannon
 * Physical
 * Cool
 * 20
 * 100%
 * 15  (max 24)

!III !I
 * Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
 * Spit Up
 * Special
 * Tough
 * Varies
 * 100%
 * 10  (max 16)
 * The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
 * The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
 * Splash
 * Status
 * Cute
 * 40  (max 64)
 * 40  (max 64)
 * 40  (max 64)

!VII
 * The user just flops and splashes around to no effect at all...
 * Spotlight
 * Status
 * 15  (max 24)
 * 15  (max 24)
 * 15  (max 24)
 * 15  (max 24)

!III !I !I
 * The user shines a spotlight on the target so that only the target will be attacked during the turn.
 * Stockpile
 * Status
 * Tough
 * 20  (max 32)
 * The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
 * 20  (max 32)
 * The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
 * The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
 * Stomp
 * Physical
 * Tough
 * 65
 * 100%
 * 20  (max 32)
 * The target is stomped with a big foot. This may also make the target flinch.
 * The target is stomped with a big foot. This may also make the target flinch.
 * Strength
 * Physical
 * Tough
 * 80
 * 100%
 * 15  (max 24)

!I
 * The target is slugged with a punch thrown at maximum power.
 * Struggle
 * Physical
 * Tough
 * 50
 * 1  (max 1)
 * 1  (max 1)

!I
 * This attack is used in desperation only if the user has no PP. It also damages the user a little.
 * Substitute
 * Status
 * Cute
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

!I !I
 * The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
 * Super Fang
 * Physical
 * Tough
 * Varies
 * 90%
 * 10  (max 16)
 * The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
 * The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
 * Supersonic
 * Status
 * Clever
 * 55%
 * 20  (max 32)
 * 20  (max 32)

!II !III !II !I
 * The user generates odd sound waves from its body that confuse the target.
 * Swagger
 * Status
 * Cute
 * 85%
 * 15  (max 24)
 * The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
 * The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
 * The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
 * Swallow
 * Status
 * Tough
 * 10  (max 16)
 * The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
 * 10  (max 16)
 * The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
 * The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
 * Sweet Scent
 * Status
 * Cute
 * 100%
 * 20  (max 32)
 * A sweet scent that harshly lowers opposing Pokémon's evasiveness.
 * A sweet scent that harshly lowers opposing Pokémon's evasiveness.
 * A sweet scent that harshly lowers opposing Pokémon's evasiveness.
 * Swift
 * Special
 * Cool
 * 60
 * 20  (max 32)
 * 20  (max 32)

!I
 * Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
 * Swords Dance
 * Status
 * Beautiful
 * 20  (max 32)
 * 20  (max 32)
 * 20  (max 32)

!I
 * A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
 * Tackle
 * Physical
 * Tough
 * 40
 * 100%
 * 35  (max 56)

!V !I !I
 * A physical attack in which the user charges and slams into the target with its whole body.
 * Tail Slap
 * Physical
 * Cute
 * 25
 * 85%
 * 10  (max 16)
 * The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
 * The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
 * Tail Whip
 * Status
 * Cute
 * 100%
 * 30  (max 48)
 * The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
 * The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
 * The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
 * Take Down
 * Physical
 * Tough
 * 90
 * 85%
 * 20  (max 32)

!VII !V
 * A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
 * Tearful Look
 * Status
 * 20  (max 32)
 * The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
 * 20  (max 32)
 * The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
 * The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
 * The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
 * Techno Blast
 * Special
 * Cool
 * 120
 * 100%
 * 5  (max 8)

!III
 * The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
 * Teeter Dance
 * Status
 * Cute
 * 100%
 * 20  (max 32)
 * 20  (max 32)

!I !III !I
 * The user performs a wobbly dance that confuses the Pokémon around it.
 * Thrash
 * Physical
 * Tough
 * 120
 * 100%
 * 10  (max 16)
 * The user rampages and attacks for two to three turns. The user then becomes confused.
 * The user rampages and attacks for two to three turns. The user then becomes confused.
 * Tickle
 * Status
 * Cute
 * 100%
 * 20  (max 32)
 * The user tickles the target into laughing, reducing its Attack and Defense stats.
 * The user tickles the target into laughing, reducing its Attack and Defense stats.
 * The user tickles the target into laughing, reducing its Attack and Defense stats.
 * Transform
 * Status
 * Clever
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

!I !IV
 * The user transforms into a copy of the target right down to having the same move set.
 * Tri Attack
 * Special
 * Beautiful
 * 80
 * 100%
 * 10  (max 16)
 * The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
 * The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
 * Trump Card
 * Special
 * Cool
 * Varies
 * 5  (max 8)
 * 5  (max 8)

!III
 * The fewer PP this move has, the greater its power.
 * Uproar
 * Special
 * Cute
 * 90
 * 100%
 * 10  (max 16)

!I !III
 * The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
 * Vice Grip
 * Physical
 * Tough
 * 55
 * 100%
 * 30  (max 48)
 * The target is gripped and squeezed from both sides to inflict damage.
 * The target is gripped and squeezed from both sides to inflict damage.
 * Weather Ball
 * Special
 * Beautiful
 * 50
 * 100%
 * 10  (max 16)

!I !III !V
 * This attack move varies in power and type depending on the weather.
 * Whirlwind
 * Status
 * Clever
 * 20  (max 32)
 * The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
 * 20  (max 32)
 * The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
 * The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
 * Wish
 * Status
 * Cute
 * 10  (max 16)
 * One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
 * 10  (max 16)
 * One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
 * One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
 * Work Up
 * Status
 * Tough
 * 30  (max 48)
 * 30  (max 48)
 * 30  (max 48)

!I
 * The user is roused, and its Attack and Sp. Atk stats increase.
 * Wrap
 * Physical
 * Tough
 * 15
 * 90%
 * 20  (max 32)

!IV !III
 * A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
 * Wring Out
 * Special
 * Tough
 * Varies
 * 100%
 * 5  (max 8)
 * The user powerfully wrings the target. The more HP the target has, the greater the move's power.
 * The user powerfully wrings the target. The more HP the target has, the greater the move's power.
 * Yawn
 * Status
 * Cute
 * 10  (max 16)
 * 10  (max 16)
 * 10  (max 16)

! colspan="9" | All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
 * The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
 * }

Interacting with the Normal type
A Pokémon with Color Change, Protean, or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.

Exclusive Abilities
Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.